There’s a world of mechanical difference between Diablo and Larian’s Divinity: Original Sin 2, but with their shared top-down perspective and co-op focus, there are things that the latter does that would’ve benefited Diablo 4. A return to the see-through map overlay would address some of that stop-start flow that remains in Diablo 4’s couch co-op.Īt a minimum, I’d expect those aforesaid things to be fixed in future updates to Diablo 4, but really Blizzard wouldn’t have had to look that far to have made its couch co-op functionality great rather than just serviceable. There is a small map in the corner, but this doesn’t always help in a game world defined by many pathways, some of which may seem to be heading to the marker on your map, but may in fact turn off in a different direction. The same goes for the map, which you can only look at through a view-blocking menu, rather than the see-through overlay in Diablos of old. It’s not like Diablo’s the kind of game where you’re going to pore over tomes and books for hours, but being able to do so without forcing your co-op partner into the same activity would be appreciated. When you interact with something in the environment that triggers a small pop-up text box, for some reason this completely immobilises both you and your couch co-op partner. The good news is that you can now manage your skills and inventories simultaneously, as well as talk to merchants and buy and sell items.But this independence doesn’t extend to things like interacting with signs, bits of lore, or other ‘readables’ in the environment. Make no mistake, couch co-op in Diablo 3 was a blast a decade or so ago, but by today’s standards it’s pretty archaic, such as how players can’t enter any menu screens independently of each other, which means you have to wait your turn when the other player’s levelling up, salvaging gear, browsing their inventory, transmogging, or any of the other million things you do on menu screens in Diablo 4 (just imagine the tedium of doing this with four couch co-op players).ĭiablo 4 does fix this stuff, but only to an extent, and the more you play the more half-baked it feels. But let’s talk about the couch co-op itself, which hasn’t improved as much on Diablo 3’s antiquated co-op system as it should have.
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